#include "SceneSequenceBuilder.h"
#include "GraphicsScene.h"


SceneSequenceBuilder::SceneSequenceBuilder(GraphicsScene &scene)
    : SceneBuilder(scene)
{
}

void
SceneSequenceBuilder::build(const ItemAttribute &param)
{

}

bool
SceneSequenceBuilder::getItemAttribute(ItemAttribute &param) const
{
    return true;
}

void
SceneSequenceBuilder::updateItem()
{

}

SceneBuilder::SelectionState
SceneSequenceBuilder::selection() const
{
    return kUnselected;
}

void
SceneSequenceBuilder::setSelection(SelectionState select)
{

}

void
SceneSequenceBuilder::setItemVisible(bool visible)
{

}

void
SceneSequenceBuilder::setItemZValue(int zValue)
{

}

void
SceneSequenceBuilder::removeItem()
{

}
